Monday, December 7, 2009

This is another site for great pp downloads.



http://www.vickiblackwell.com/ppttemplates.html .
The problems I had with pp is trying to record live music or voice. Regardless of how I tried, it would not work. So, I recorded music on CD and then loaded it back through that way. Still not satisfied with the way Audacity or the pp program worked. Sometimes it was very clumsy in handling the information I had to work with. With graphics it was ok. With recorded vocals or music, kind of iffy. I kind of guess that there are other programs that work just as well or better.

Clyde
Hey gang:

This is a great site to get any kind of pp for almost any subject in school and otherwise. Presentations are complete and you can tweak as well. I found a large number of pp music presentations for theory, music history, etc.




Home Tutorials Templates Thousands of Free Powerpoints


Thousands of Free Presentations in PowerPoint format
& Free Interactive Games for Kids at Themes & Topics at pppst.com

Friday, November 6, 2009

--

Here's a great HOW TO for Comic Life!!
How to Use Comic Life in the Classroom

Charles Thacker
Thursday, March 8, 2007

There's a long history of comics in the classroom, and the list of references at the end of this article is a great starting point for learning about this concept. While there's still resistance to this medium being used in education - whether by staff or students - there is also a growing movement to use every valuable tool available. Comics have some great uses in the classroom and in a variety of curricula. From pre-readers to high school students, from English to ESL to Science and Math, comics can help students analyze, synthesize and absorb content that may be more difficult when presented in only one way.
Why Comics in the Classroom?

For the pre-reader, a comic can be purely graphical in nature and help provide practice with sequencing as well as concrete to abstract transitions using illustrations instead of written words. The written component of a comic can be introduced when the early readers are ready to connect words with images. Comics can help early readers or readers with language acquisition problems by providing visual clues to the context of the narrative.

For more advanced readers, comics can contain all the complexity of 'normal' written material which the student must decode and comprehend, such as puns, alliteration, metaphors, symbolism, point of view, context, inference, and narrative structures. A comic can also be a stepping-stone to more complex and traditional written work. A single pane in a comic can represent paragraphs worth of written material in a manner that is enjoyable and effective for the early or challenged reader.

Comics also have the ability to meet the needs of students in a variety of learning styles. Tom Hart illustrates how comics address many of Howard Gardner’s Multiple Intelligences in this short article. I strongly recommend that you read through the articles in the reference section below as many others have covered the concept of comics in education in far more detail than I do here.
Using Comic Life to Facilitate Student Participation

With the time educators have for research and professional reading becoming increasingly scarce, I know that a quick 'What can I do with this tomorrow in class?' concept must be presented. For this, I will select an example (the book report) that is simple and quick to implement, although there are far more effective uses of comics in the classroom.

We have staff using Comic Life to facilitate student participation in assignments that traditionally would have been written assignments with little to no imagery included. The book report is a classic example of how Comic Life can breath new life into an old assignment. Often dreaded by students (including myself), the book report is a staple of the classroom for several reasons. First, it provides a way to evaluate whether or not a student has read the assigned material. It also allows a student to show how they synthesize and analyze information contained in written material. Depending on the course requiring the report, this may include character and plot analysis, thematic content, purpose, story development, historical reference, and personal evaluation or judgment.

The book reports we often see in classes are, well, boring. Comic Life can help students create reports that are interesting to themselves and the class - reports that are fun to create and share. The paneled interface of a comic lends itself to breaking larger concepts into smaller, easily digested ideas that can be strung together in a coherent and entertaining way. Creating the imagery used in the comic can draw a student into the story or character in a way that a written report simply can’t.

Use Comic Life to help break down complex ideas and to create entertaining content for material that can sometimes be dull. Here are some assignment ideas that lend themselves to the use of Comic Life:

* Timelines (history, events, sequences)
* Historical figures (history of, life of)
* Instructions (step by step, details, illustrations, easy to follow)
* Dialogue punctuation
* Character analysis
* Plot analysis
* Storytelling
* Pre-Writing Tool
* Post-Reading Tool
* Teaching Onomatopoeias
* …and on and on


What is Comic Life?

Comic Life is an award winning application for creating not just comics (obviously), but also annotated images, dynamic photo albums, greeting cards, scrap books, story books, and instruction guides and brochures. In the classroom, it is an excellent tool for creating reports of almost any kind. Comic Life allows you to create page layouts with boxes for images and text. Styles can be applied to create just about any type of ‘feel’ for your document. Captions can be created with tails in order to have thought balloons, speech boxes or just additional annotations. Filters are available to turn your digital images into a variety of hand drawn looking graphics to enhance the comic appearance of your work.

With the ability to export your comic into a variety of formats (HTML, images, iPhoto Album, QuickTime or use your .Mac account to create a blog complete with RSS) you can share your work with others no matter where they are. Use Apple’s iPhoto Kodak print services to print out a hardback, linen covered, professionally printed book to really impress visitors with your creativity.
The Comic Life Interface

Comic Life gives you a clean and simple interface to use when creating your comic masterpiece. The main window is divided into four major panes.

The left pane shows your pages and allows you to manage them by adding, removing or re-arranging them. The right side of the window has libraries and settings for page layouts and templates, and also an interface to browse your iPhoto library, albums, and any folder on your hard drive or mounted disks. Use the built-in image capture system in conjunction with a connected/built-in camera.

The bottom section of the window has a collection of text containers to create annotations, speech and thought bubbles in a variety of styles.

The filters you apply to the text elements allow you to create eye-popping effects.

The center pane is where you will complete all of your layout and text entry. It is the pasteboard (or work space) for your pages. With a slick interface, drag and drop convenience, and a huge selection of pre-defined templates and styles, Comic Life allows you to start your comic publishing career in a matter of minutes! More importantly, students will be able to quickly create dynamic content without spending excessive time learning how to use the tool. They will enjoy experimenting with the software and learn how to use it while having fun creating comics.
How to Create a Comic in Comic Life

Creating a comic with Comic Life is a simple 5-step process.

1. Select a template for your new page. There are over 200 templates in categories such as comics from the 40’s, 60’s and 80’s, manga, graphic novels, and euro comics. Or, you can create your own layout by dragging panels anywhere you want them.


2. Add digital images from iPhoto, other disks or a connected digital camera. You can drag and drop images from the interface of Comic Life (from your iPhoto library or any connected disk), or you can drag items directly from the Finder into Comic Life. If you’d like to capture images directly from a camcorder or camera, such as an iSight, you can use the capture feature of Comic Life and create your comic with images you grab on the fly.

Dragging an image onto a panel will put the image into the panel and crop it so the shortest dimension of the image matches the shortest dimension of the panel. You can adjust the panel size/shape separately from the image’s size.
3. Select a style/filter for digital images. You can leave your images in their unfiltered state, but Comic Life's built-in filters and styles give you some very cool control over how 'comicy' your comic looks. If you don’t like the pre-defined styles, you can enter your own filter settings to get that perfect look.

Don’t overlook the fact that you can draw your own images (on the computer, or on paper and scan them in) and then include them in your comic once they are in a digital format.


4. Add text containers and text. Just like almost everything else in Comic Life, adding text is a simple drag and drop process. The text containers at the bottom of the window provide you with different text presentations.

Drag a container into your page and enter your text. If you have a balloon selected, you can drag the tail to associate the speech or thought with a particular character in an image. Additional tails can be added for more than one speaker at a time. Other text containers have options for styles and effects to enhance the text. The controls allow you to stretch, scale, skew, colorize, outline, shade and too many other options to list. The pre-defined options are numerous and individual controls let you take them further.

Nothing says WOW like...


5. Save (frequently) and export to your format of choice. Your export decisions will be based on what you intend to do with the comic when you’re done. Comic Life has several export options that allow you to share your work in digital or paper/printed form. The HTML export creates an interface that allows users to ‘flip’ through your comic page-by-page. Exporting to an album in iPhoto lets you build a quality book and then have it printed by Kodak. (If you’re not using iPhoto for that by now, you better look into it!)


Other Uses for Comic Life

Your imagination is the only thing that limits what you can do with Comic Life. As some of you may have discovered by reading this article, you can create graphics for use on web pages (or other publications) that would be time consuming to create with other tools. Want to show off something that is new or improved? No problem!

Spice up your images, documents, brochures and web pages. Just try not to use New and Improved together. If it’s new, there was nothing to improve upon and if it’s improved then it’s not new; it’s something old that was improved!
Tell Your Story with a Comic

When my family was in China to adopt our youngest daughter, we had some problems with the Citizenship and Immigration Services department (which was no surprise to us). To express our frustration and enduring sense of humor, I created a comic to share with family and friends regarding our most recent difficulty. I’ve included it here as an example of a quick and simple comic used to tell a short story.

Click here for a larger version of this strip.

I always welcome your comments, questions and criticisms regarding the TechEd articles on Macinstruct. Please e-mail me directly at cthacker@macinstruct.com
Related Links

plasq (the creators of Comic Life)
http://plasq.com/comiclife

Comic Life Education Community
http://plasq.com/forum/edu/

American Library Association: Comic books and graphic novels
http://www.ala.org/ala/acrl/acrlpubs/crlnews/backissues2005/february05/c...

National Council of Teachers of English
http://www.ncte.org/pubs/chron/highlights/122031.htm

Comics in the Classroom
http://www.comicsintheclassroom.net/

Comics in Education
http://www.humblecomics.com/comicsedu/

Comics in Education Web Resources
http://www.humblecomics.com/comicsedu/web.html

Education World: Comics in the Classroom
http://www.education-world.com/a_curr/profdev/profdev105.shtml

School Library Journal: Graphic Novels for (Really) Young Readers
http://www.schoollibraryjournal.com/article/CA6312463.html

Reading Online: New Literacies
http://www.readingonline.org/newliteracies/jaal/11-02_column/

National Association of Comics Art Educators
http://www.teachingcomics.org/

Apple iPhoto Kodak Print Services
http://www.apple.com/ilife/iphoto/features/prints.html

Read Write Think Comic Ideas
http://www.readwritethink.org/student_mat/student_material.asp?id=21




Meet Your Macinstructor

Charles Thacker has been working in public education since 1994 as an art
educator, network administrator and most recently as the Chief Technology
Officer for Farmington Municipal Schools. His areas of focus are OS X client and server management in an enterprise environment, automated imaging techniques, unified
communications and VoIP in a cross-platform network, with some digital imaging and desktop publishing work when time allows.

Register for our mailing list.
Volunteer for Macinstruct.
RSS
Grab our feeds

Subscribe to our RSS feeds. Get tutorials on your Desktop!



Copyright © 1999-2009 Macinstruct and respective authors.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License.

The link is http://www.macinstruct.com/node/69

Enjoy!

Clyde

Tuesday, November 3, 2009

Digital Images in the Classroom

Photo & Image Resources:

Google Images: http://images.google.com

Setting filtering for Google Images: http://www.google.com/preferences

Flickr photosharing: http://www.flickr.com

NYPL Photographs: http://digitalgallery.nypl.org/nypldigital/index.cfm

Student Use Digital Images: http://eduscapes.com/tap/topic98.htm

Kids Click Image Search: http://www.kidsclick.org/psearch.html

Ebay: http://www.ebay.com

News Snapshot from the New York Times: http://nytimes.com/learning/teachers/snapshot/index.html

Clip Art for Educators: http://www.awesomeclipartforeducators.com

Oswego City’s Photo Archive: http://www.oswego.org/staff/cchamber/photoa/index.cfm

Library of Congress’ Digital Collections: http://www.loc.gov/library/libarch-digital.html

Library of Congress Prints & Photographs: http://www.loc.gov/rr/print/catalog.html

Big Huge Labs’ Photo Toys: http://bighugelabs.com/flickr

Tabblo: http://www.tabblo.com/studio

Slide Show Creator: http://www.slideroll.com


Teacher Projects:

Mrs. Jackson’s Morris Farm Alphabet Book: http://www.teachersnetwork.org/book/alphabet

Digital Cameras & Digital Imaging in the Classroom: http://futureofmath.misterteacher.com/digitalcameras.html

Teacher to Teacher: http://www.brunswick.k12.me.us/lon/lonlinks/digicam/teacher/home.html

Creative Uses for Digital Cameras in the Classroom: http://teachers.net/gazette/APR02/camera.html


How-Tos:

Fun with Photos: http://www.oswego.org/staff/cchamber/funphotos

Documenting Your Year with iPhoto: http://teachersnetwork.org/NTNY/nychelp/technology/iphoto.htm

Working with Images on the Internet: http://teachersnetwork.org/ntol/howto/incorptech/images.htm

Digital Photography Glossary: http://www.shortcourses.com/guide

Leave a Comment

Filed under Uncategorized

Leave a Reply
Click here to cancel reply.

You must be logged in to post a comment.

You must be logged in to post a comment.

*
Search It!

*
Feed It!

Grab this site's feed!

Subscribe to this site!
*
Recent Entries
o Background Thing on Ning10.5
o Managing Laptops and Carts in the Classroom09.29
o SMART Board Workshop09.1
o Bronx Little School Workshops06.4
o Google Docs04.24
o A Podcasting Primer03.3
o Podcasting Resources on teachersnetwork.org03.3
o Podcasting @ MCA01.11
*
Links
o
Articles
+ Blogging
+ Keypals
+ Mapping
+ Online Note-taking
+ Online Research
+ Podcasting
+ Webcasting
+ Webquests
+ Wikis
o
Blogroll
+ David Warlick’s 2 Cents Worth
+ Lifehacker
+ NYC Educator
+ Paul Allison
+ Se Hace Camino al Andar
+ Teachers Teaching Teachers
o
General
+ Catcher in the Rye unit
+ Home Page
+ Web Links for Teachers
o
Topics
+ Blogging
+ Blogs & Wikis
+ Digital Images
+ Digital Storytelling
+ Excel
+ Flickr
+ Google Tools
+ Information Literacy
+ Mapping
+ Podcasting
+ PowerPoint
+ SMARTboards
+ VoiceThread
+ Web 2.0
+ Wikipedia
+ Wikis
o
Workshop Pages
+ Audio & Video
+ Blogs
+ Information Literacy
+ Photoshop
+ PowerPoint
+ Webquests

Blog at WordPress.com.

Clyde

One way technology is transforming the classroom

The British comic writer Terry Pratchett once wrote that you could tell that his office was a paperless office because you could see paper everywhere. Classrooms, like offices, will never be 100% free of papers, but technology in the classroom is making the idea of a "paperless" classroom more feasible. How much easier would your job as a teacher be if you didn't have a multitude of papers (books, black line masters, flash cards, attendance rolls, notes-to-send-home-to-parents, handouts, quiz sheets) to cope with?

Technology in the classroom is becoming more and more extensive. It would be a rare classroom today that doesn't have at least one PC or laptop set up with a good internet connection (possibly even wireless), and nearly every classroom has its own VCR or DVD player (or at least, there's a player that's shared between two or three classrooms, depending on who's using it today). Some classrooms have multiple computers, and some even have data projectors. Certainly, most schools would have a computer lab where each pupil can work individually on a computer.

Society today is becoming more and more computerised, so it is vital that your students don't get left behind and they know how to use digital tools. They'll be using them in the workplace, so they'd better get familiar with technology in the classroom first.

What are some easy ways that you can cut down on the amount of paper that you have floating around your classroom?

· Use a spreadsheet for attendance. Once you've called the roll, you can email the result of who is and isn't here to the secretary, or let him/her access it via the school's intranet.

· Use webquests instead of textbooks for some subjects. If you haven't used them before, a webquest is an online teaching tool that sets your students various tasks that will require online research to be done. The best ones include helpful links to sites that can help in research. You can create your own customised webquests for your class.

· Use computer games instead of flash cards for drilling your students in time tables and spelling words. You can use online computer games or buy software for doing this. One of the better ones for multiplication is Times Attack from multiplication.com, which has the look and feel of a classic dungeon-style first-person-shooter game but provides an intensive drill in times tables.

· Use videos and DVDs instead of textbooks to explain a concept. Videos and DVDs can also take the place of information handouts. Better still, online video clips can be used, and your students have the chance to re-view these as part of their revision.

· In senior grades, it may be possible for students to submit papers and essays online. This prevents the "Well, I'm sure I put that paper on your desk or in your pigeonhole. The wind must have blown it down and the janitor binned it," excuse. If you're worried about plagiarism (which is one of the pitfalls of modern technology in the classroom), then sign up for Copyscape, which will let you see if anybody's created an essay by cutting and pasting.

Don't let the words "technology integration" scare you. It's not as hard as you might think, and you don't have to get a paperless classroom overnight. And if you have used a video in teaching before, then, you have some of the basic skills already. Standard methods for using media in your elementary lessons are still the benchmark for an effective lesson. Technology should be seen as just another tool in your lesson-not the lesson. Check out the free video tutorial to see how your lessons measure up.

The small company I work for is committed to creating quality educational videos for classroom instruction. From the earliest script stages, all subject area content, images, and music are intensely reviewed and selected for meeting appropriate grade level, curriculum objectives and standards for our proprietary productions. The videos we distribute are also screened to meet our high standards.

Teachers in the 21st century classroom will be better educators if they understand how to use multi media in their lessons, if they understand the processes that research has shown to be the most effective for improved student performance, and if they know how to find quality video resources that will enhance their lessons.

http://www.schoolvideos.com

Article Source: http://EzineArticles.com/?expert=Kimberly_Stohlman

Clyde

How A/V technology can benefit the classroom

Good info:
The main purpose of audiovisual technology is to improve communications, improve the way you want to impart your information and the way you deliver that information to your audience. This technology can be particularly beneficial to the education sector. Audiovisual technology doesn't have to be over the top expensive or flashy technology, which you're never going to use. The technology you use to do this can vary from projector equipment, interactive white boards, plasma screens, LCD screens through to digital signage.

The primary benefits of AV technology is all down to good communication, AV is there to support what you say, it doesn't distract from what you're saying, it's just there to help you impart that information. The other element to think about is productivity, effective communication means that everyone should be doing what they need to do better, either in a shorter time or more accurately. its just trying to improve the whole communication process, improve the productivity, and just to impart what you're trying to say, either on a one to one basis or through a workshop, as accurately and clearly as possible so everyone knows where you're coming from.

Universities have been investing in AV technology for a number of years. a lecturer, lecturing to a room of about 150 students cant just be done from a lap top, you need good quality audio visual equipment to enhance both the visual impact, and also the audio as well. If it is made interactive, students are more likely to take it on board and engage in the lesson that much more, so it's really a case of using audiovisual to assist the lecturer and for the students to enjoy it and learn more.

One of the key benefits of AV technology in primary and secondary schools would be interactive white boards, over the last two to three years, the Government has recognised that AV technology is raising the standard of the classroom in terms of the equipment which in turn help the children learn more. The teacher can then really demonstrate the curriculum with learning software and the information they need to impart, the students can get involved so much so, that they can actually go up to the board and put the answers up and it's all done electronically which is beneficial as the children of today are into electronics so they embrace that technology.

We've all seen the TV show, 'who wants to be a millionaire'; this popular interactive style voting system is now being integrated into the classroom. It's all down to engaging the student, a question can be put on a board and the pupils have a similar voting system, the pupil can even give information. It can be used to assess how well the class is developing and understanding the knowledge you're trying to impart.

If a teacher asks a question and a classroom full of goes up, the first person the teacher asks may get the question right but that doesn't mean that all the other hands that went up had the same answer. This can make it very difficult for the person teaching to asses who are moving in the right direction and who aren't, this way they can actually understand which individuals aren't keeping up, but more importantly, it can help them decide whether they should move onto the next section, if you ask a question and you can see that only 20% got it right you would know you shouldn't really move on but if 90% got it right, you know it would be ok to move on. This means you get real time up to date information on what's going on in the classroom or lecturer theater all because of the effective use of audio visual technology.

Kimberlie Hutson

Reflex are a specialist audio visual company - We provide high quality audio visual solutions to end-user organisations in the public and private sectors. Our goal is to offer our clients' solutions based around the latest technology and products and to deliver them to the very highest standards - http://www.reflex.co.uk/

Article Source: http://EzineArticles.com/?expert=Kimberlie_Hutson